RattleJam- a Collaborative App for Rehabilitation
|
If you are the presenter of this abstract (or if you cite this abstract in a talk or on a poster), please show the QR code in your slide or poster (QR code contains this URL). |
Abstract
Background
Rehabilitation of young people with spinal cord injuries and paralysis is time consuming and long term process. Transisto AS is new start-up company that has developed a novel sensor integration platform for iPhone and iPod touch.
Objective
To implement the intuitive and unique interaction design platform to facilitate and take part in generation of music with others as a motivating tool that encourages young people with paralysis after serious spinal cord injuries.
Methods
The new technology platform is called Mobile Unit Sensor Processing (MUSP). The app is a multi-sensor and multi-player gaming platform developed for collaborative generation of real time interactive music experiences. The participating units communicate by use Wi-Fi networks, and sound can be transmitted to external active loudspeakers by Bluetooth for higher volume of the music.
The system utilizes the accelerometers integrated in the iPhone or iPod to generate sound from a selection of 4 to 8 instruments in sound designs that the users can select. One unit takes the role as a synchronizing unit with generation of a basic rhythm. The other units connect to participate and select a virtual instrument and take part in a jam-session. The application synchronizes all units and instruments to the main rhythm. Sound is generated by horizontal or vertical movements of the participating units and varies with the speed and intensity of the movements (acceleration).
The jam-sessions can be recorded on video, and shared with other users that can be challenged to build on and extend the sound design. A cloud infrastructure is planned for a repository of sound design recordings that can be shared by various user communities.
The application will be applied to rehabilitation of young patients after spinal cord injuries causing severe partial paralysis. Physiotherapists will be able to design training programs customized for user groups with various levels of paralysis. An application will be able to log progress in the user’s motor activity and physical movements objectively and accurately over time.
Results
The application is operational and stable. Preliminary user tests have been performed in music therapy settings. The first tests involving users in rehabilitation settings are under planning.
Conclusions
The music app is fun to use, and represents a new type of gaming tool that motivate the user to play and interact with other and at the same time take part in important rehabilitation and training. For therapist the new platform represents an objective tool to track progress in rehabilitation.
Rehabilitation of young people with spinal cord injuries and paralysis is time consuming and long term process. Transisto AS is new start-up company that has developed a novel sensor integration platform for iPhone and iPod touch.
Objective
To implement the intuitive and unique interaction design platform to facilitate and take part in generation of music with others as a motivating tool that encourages young people with paralysis after serious spinal cord injuries.
Methods
The new technology platform is called Mobile Unit Sensor Processing (MUSP). The app is a multi-sensor and multi-player gaming platform developed for collaborative generation of real time interactive music experiences. The participating units communicate by use Wi-Fi networks, and sound can be transmitted to external active loudspeakers by Bluetooth for higher volume of the music.
The system utilizes the accelerometers integrated in the iPhone or iPod to generate sound from a selection of 4 to 8 instruments in sound designs that the users can select. One unit takes the role as a synchronizing unit with generation of a basic rhythm. The other units connect to participate and select a virtual instrument and take part in a jam-session. The application synchronizes all units and instruments to the main rhythm. Sound is generated by horizontal or vertical movements of the participating units and varies with the speed and intensity of the movements (acceleration).
The jam-sessions can be recorded on video, and shared with other users that can be challenged to build on and extend the sound design. A cloud infrastructure is planned for a repository of sound design recordings that can be shared by various user communities.
The application will be applied to rehabilitation of young patients after spinal cord injuries causing severe partial paralysis. Physiotherapists will be able to design training programs customized for user groups with various levels of paralysis. An application will be able to log progress in the user’s motor activity and physical movements objectively and accurately over time.
Results
The application is operational and stable. Preliminary user tests have been performed in music therapy settings. The first tests involving users in rehabilitation settings are under planning.
Conclusions
The music app is fun to use, and represents a new type of gaming tool that motivate the user to play and interact with other and at the same time take part in important rehabilitation and training. For therapist the new platform represents an objective tool to track progress in rehabilitation.
Medicine 2.0® is happy to support and promote other conferences and workshops in this area. Contact us to produce, disseminate and promote your conference or workshop under this label and in this event series. In addition, we are always looking for hosts of future World Congresses. Medicine 2.0® is a registered trademark of JMIR Publications Inc., the leading academic ehealth publisher.

This work is licensed under a Creative Commons Attribution 3.0 License.